Was initially brought on to supervise a film project but due to production timetables shifted to setting up the VR services at Milk and supervised their first few projects. These were;
In house content custom built for major clients as demos (NDA)
While doing the above projects I developed a number of tools for the overall VR pipelines and developed a set of procedures scaled to the facility size for transfer of assets from the standard pipe to realtime representations in Unity and Unreal.